Monday, November 30, 2009

Theres a Wocket in My Pocket or The Mysterious Benedict Society and the Prisoners Dilemma

There's a Wocket in My Pocket!: Dr. Seuss's Book of Ridiculous Rhymes

Author: Dr Seuss

There's a Wocket in My Pocket is filled with bizarre creatures and rhymes: the nupboard in the cupboard, ghairs beneath the stairs, and the bofa on the sofa!  



The Mysterious Benedict Society and The Prisoner's Dilemma (Mysterious Benedict Society Series #3)

Author: Trenton Lee Stewart

IF YOU FAIL,
ALL IS
LOST.

Join the Mysterious Benedict Society as Reynie, Kate, Sticky, and Constance embark on a daring new adventure that threatens to force them apart from their families, friends, and even each other. When an unexplained blackout engulfs Stonetown, the foursome must unravel clues relating to a nefarious new plot, while their search for answers brings them closer to danger than ever before.

School Library Journal

Gr 5–8—Reynie, Kate, Constance, and Sticky return for a third adventure. This time, the megalomaniac Ledroptha Curtain schemes to regain his deadly Whisperer machine. As Constance develops her powers of mental telepathy, Reynie and the others use their gifted minds to puzzle through Curtain's master plan even as they fall prey to his kidnapping attempt. Imprisoned by well-meaning and sinister characters alike, the Society members face choices that test their loyalty as well as their intellect. Sequels sometimes lack the intensity of the original works, and Prisoner's Dilemma struggles with this syndrome at times. The children's unique talents, long since revealed, are past the startling sparkle of their introduction. As character development yields to a dominant plot, the story lacks the facile agility of its predecessors. On the other hand, the opening gambit is fresh and frightfully funny, as is Constance Contraire always and forever. The writing is replete with rollicking metaphors. Finally, as in the best of E. L. Konigsburg's novels, Stewart's introspective characters examine the significance of their experiences. Unlike most adventurers, these special children see the world surrounding their story and share it with readers. If this is the last Society installment, readers had better, as Reynie says, "acquire a taste for the bittersweet."—Caitlin Augusta, Stratford Library Association, CT



Sunday, November 29, 2009

The Maze of Bones or Where the Wild Things Are

The Maze of Bones (The 39 Clues Series #1)

Author: Rick Riordan

Minutes before she died Grace Cahill changed her will, leaving her descendants an impossible decision: "You have a choice - one million dollars or a clue."

Grace is the last matriarch of the Cahills, the world's most powerful family. Everyone from Napoleon to Houdini is related to the Cahills, yet the source of the family power is lost. 39 Clues hidden around the world will reveal the family's secret, but no one has been able to assemble them. Now the clues race is on, and young Amy and Dan must decide what's important: hunting clues or uncovering what REALLY happened to their parents.

The 39 Clues is Scholastic's groundbreaking new series, spanning10 adrenaline-charged books, 355 trading cards, and an online game where readers play a part in the story and compete for over $100,000 in prizes.

The 39 Clues books set the story, and the cards, website and game allow kids to participate in it. Kids visit the website - www.the39clues.com - and discover they are lost members of the Cahill family. They set up online accounts where they can compete against other kids and against Cahill characters to find all 39 clues. Through the website, kids can track their points and clues, manage their card collections, dig through the Cahill archives for secrets, and "travel" the world to collect Cahill artifacts, interview characters, and hunt down clues. Collecting cards helps: Each card is a piece of evidence containing information on a Cahill, a clue, or a family secret.

Every kid is a winner - we'll give away prizes through the books, the website and the cards, including a grand prize of $10,000!

Publishers Weekly

Built around a ripe conceit-wealthy matriarch scatters cryptic clues to a mysterious fortune around the globe-this first installment in a projected 10-book series is tons of fun. Lead-off hitter Riordan (The Lightning Thief) mixes just the right proportions of suspense, peril and puzzles in a fast-paced read (Riordan mapped the narrative arc for all 10 volumes, but other high-profile authors will be writing for the series, too). Likable orphans Amy and Dan Cahill have moxie (plus Dan can memorize numbers instantly) and frailties (Amy hates crowds). As the siblings compete with less honorable members of the Cahill clan, all distantly related to Benjamin Franklin, to win the fortune by collecting all 39 clues (only two are found in this first book), they learn about their dead parents, each other and world history. The humor is spot on-one uncle is credited with inventing the microwave burrito. The only flaw? The story does not end so much as drop off a cliff. (The second book, One False Note by Gordon Korman, is set to arrive in December.) While waiting, readers can collect cards, each of which contains evidence, and play the online game (www.the39clues.com), for which Scholastic is offering over $100,000 in prizes. This ought to have as much appeal to parents as it does to kids-it's Webkinz without the stuffed animals, and a rollicking good read. Ages 9-12. (Sept.)

Children's Literature

This is the lead title of "The 39 Clues" series, which will have ten titles all by different authors, with a set of cards encased in each book, leading readers to the solution which is purported to be worth $100,000 in total prizes (although the grand prize is considerably smaller). Written in the breathless style of a Nancy Drew/Hardy Boys book, with no real character development or plot nuances, this will remind readers of Lemony Snicket but without the wonderful Baudelaire children. Amy and Dan Cahill (mother and father dead, house burned down, sounds familiar), part of the worldwide Cahill clan that includes every famous person who ever lived (yikes, David Icke and one-world-conspiracists in the fifth grade?) are chasing down clues left by their dead grandmother, Grace, to win an inestimable fortune and unbounded world power, and they are only 14 and 11 and are barely aided by their aupair, Nellie. There are six other teams of Cahill-clan baddies trying to do in the Amy-Dan team in competitive headlong pursuit of the 39 clues. The kids go bopping all over the globe, living on a loaf of bread here and a turkey sandwich there, with superpowers of survival when faced with dastardly villains trying to kill them with poison needles under the fingernails, fires, bombs, cement jackets, and more 007-esque adventures, in search of wealth, fame, and who knows what else? If you are a fan of Second Life, or an addicted gamer, this book experience may be the springboard to fun and adventure, but more than likely, it is going to cost you a fortune for the cards, which is the ultimate point of it all. The books are the delivery system to get the cards into the hands of kids, like Magic Cards,D&D, or other similar games. Librarians will have to take out the cards (or they will be gone in a heartbeat) before the book goes into circulation; however, there is a special library edition available (which this reviewer did not see), as well as audio and international editions (see the website, www.the39clues.com for details) . Rick Riordan's other fun-for-kids series, written with verve and humor, bear little resemblance to this title, which seems to have been written to specifications like an old Stratemeier syndicate title. This should come with a warning sticker: Beware the Ignominious Hustle. Reviewer: Gwynne Spencer

School Library Journal

Gr 4-7

When their beloved Aunt Grace dies, Dan, 11, and Amy, 14-along with other Cahill descendants-are faced with an unusual choice: inherit one million dollars or participate in a perilous treasure hunt. Cahills have determined the course of history for centuries, and this quest's outcome will bring the victors untoward power and affect all of humankind. Against the wishes of nasty Aunt Beatrice, their reluctant guardian since their parents' deaths, Dan and Amy accept the challenge, convincing their college-age au pair to serve as designated adult. Pitted against other Cahill teams, who will stop at nothing to win, the siblings decipher the first of 39 clues and are soon hot on the historical trail of family member Ben Franklin to unearth the next secret. Adeptly incorporating a genuine kids' perspective, the narrative unfolds like a boulder rolling downhill and keeps readers glued to the pages. As the siblings work together to solve puzzles and survive dangers, they develop into well-drawn individuals with their own strengths and personalities. Supporting Cahill cast members come across as intentionally exaggerated caricatures, adding to the tale's breathless fun. The book dazzles with suspense, plot twists, and snappy humor, but the real treasure may very well be the historical tidbits buried in the story. Part of a multimedia launch including a Web site, collectable game cards, and a 10-title series (penned by different authors), this novel stands solidly on its own feet and will satisfy while whetting appetites for more.-Joy Fleishhacker, School Library Journal

Kirkus Reviews

"Synergy" is the name of the game in Scholastic's post-Potter search for market share. Grace Cahill has died, and her orphaned grandchildren Amy, 14, and Dan, 11, are among the heirs offered a choice: They can accept one million and walk, or they can take the first clue in a worldwide scavenger hunt to find the secret that has made the extended Cahill family the most powerful family in world history. Every other heir is out to get Amy and Dan, Grace's supposed favorites, as they work their way through the puzzles in this first volume of a ten-book "multi-platform" series. Six trading cards come with each trade-edition copy, and more can be purchased separately. Cards can be entered on an accompanying website, where readers six to 14 can "enter the race" by playing mystery games. Each new volume, by such authors as Gordon Korman and Peter Lerangis, spawns a new contest with real cash prizes. Librarians should be careful to purchase card-free library editions to avoid circulation headaches. (Novelty/fiction. 9-14)



Where the Wild Things Are

Author: Maurice Sendak

Max is sent to bed without supper and imagines sailing away to the land of Wild Things,where he is made king.

SLJ

Each word has been carefully chosen and the simplicity of the language is quite deceptive.

Children's Literature

Sendak presents an image of children not as sentimentalized little dears but as people coping with complex emotions such as anger, fear, frustration, wonder, and awareness of their own vulnerability. Max feels anger at his mother, acts out his aggression in a fantasy land as he becomes "king" of his wild and ungovernable forces, and returns hungry, sleepy, and peaceful to the real world, where his porridge is still hot. This is a well-earned and reassuring happy ending for all children wrestling with human nature's darker emotions. It is also available in Spanish.